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Superbetter mcgonigal
Superbetter mcgonigal










superbetter mcgonigal

She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games - including videogames, sports, and puzzles - change how we respond to stress, challenge, and pain.

superbetter mcgonigal superbetter mcgonigal

Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier.īut the life-changing ideas behind SuperBetter are much bigger than just one game. These rules led to a digital game and a major research study with the National Institutes of Health.

superbetter mcgonigal

What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. But rather than let herself sink further, she decided to get better by doing what she does best: She turned her recovery process into a resilience-building game. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. I am not sure what that looks like, but I applaud Jane McGonigal for sharing a peek at it with me.An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth. create a new world we all want to participate in. While most games, and most videogames, have traditionally been about winning, we are now seeing increasing collaboration and games played together to solve problems. In “ Superbetter,” players set a goal (health or wellness) and invite others to play with them-and to keep them on track. Several years ago she suffered a serious concussion, and she created a multiplayer game to get through it, opening it up to anyone to play. She served as the director of game R&D at the Institute for the Future, and she is the founder of Gameful, which she describes as "a secret headquarters for worldchanging game developers." Her game-world insights can explain-and improve-the way we learn, work, solve problems, and lead our real lives. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Jane McGonigal asks: Why doesn't the real world work more like an online game? In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment.












Superbetter mcgonigal